Gain +2 free Great Musician, Great Scientist points per turn.
+1 Movement for Recon, Settler, Builder, Medic, Supply Convoy and Military Engineer.
Civilization Ability : Snow Gift
+1 Food, +1 Culture and +1 Science from Snow.
+1 Faith from Tundra.
City Centers gain +1 Food for every adjacent Tundra and Tundra Hills tiles. City Centers gain +1 Gold for every adjacent Snow and Snow Hills tiles.
Units do not receive damage from Blizzards. Civilizations that are at war with Snow Gift civilization receive +100% unit damage from Blizzards in Snow Gift civilization territory.
Unique Unit : Howitzer
Republic of Yukari Yuduki unique Atomic era unit.
Unique Building : Technological University
Replace University.
A building unique to Republic of Yukari Yuduki. Bonus Production equal to the adjacency bonus of the Campus district.
Unique Infrastructure : Cyashi
Unlock technology : Castles
+2 Science. +1 Culture if next to River. Can be built on Hills.
Occupying unit receives +2 Defense Strength, and automatically gains 2 turns of fortification.
When they eliminate a unit, they heal up to 50 hit points.
Allows coastal raiding for all naval melee units.
Culture Bomb adjacent tiles when completing an Encampment or Industrial Zone inside friendly territory.
Civilization Ability : Peoples of the Sea
All units gain ocean navigation capability as they can get on board.
Gain one free builder at the beginning of each new era.
+1 Culture and +1 Science from coast and ocean.
Units do not receive damage from Hurricanes. Civilizations that are at war with Peoples of the sea receive +100% unit damage from Hurricanes in Peoples of the sea territory.
Unique Unit : Nagato Type Battleship
Replaces the Battleship. Stronger than the Normal Battleship. 4 Movement. +10 Combat Strength if there is at least one Destroyer adjacent.
Unique Unit : Nagato Type DDG
Replaces the Missile Cruiser. Stronger than the Normal Missile Cruiser. +10 Combat Strength when defending against ranged units.
Unique Building : Imperial Navy Yard
Replace the shipyard.
+25% combat experience for all naval units trained in this city.
Bonus Production equal to the adjacency bonus of the Harbor district.
+2 Science, +1 Housing, +2 Great Admiral points per turn.
+1 Food for each House Boat in this city.
+1 Production on all unimproved Coast tiles for this city.
Unique Infrastructure : House Boat
Unlock Technology : Ship Building
+1 Gold, +1 Production, +1 Housing.
Can be built on Coasts and Oceans.
+1 Production from Mass Production Technology.
Leader Ability : Big seven's Power(Mutsu)
Allows coastal raiding for all naval melee units.
Holy Site and Harbor districts in half the time.
Builders receive an additional charge.
Civilization Ability : Peoples of the Sea
All units gain ocean navigation capability as they can get on board.
Gain one free builder at the beginning of each new era.
+1 Culture and +1 Science from coast and ocean.
Units do not receive damage from Hurricanes. Civilizations that are at war with Peoples of the sea receive +100% unit damage from Hurricanes in Peoples of the sea territory.
Unique Unit : Nagato Type Battleship
Replaces the Battleship. Stronger than the Normal Battleship. 4 Movement. +10 Combat Strength if there is at least one Destroyer adjacent.
Unique Unit : Nagato Type DDG
Replaces the Missile Cruiser. Stronger than the Normal Missile Cruiser. +10 Combat Strength when defending against ranged units.
Unique Building : Imperial Navy Yard
Replace the shipyard.
+25% combat experience for all naval units trained in this city.
Bonus Production equal to the adjacency bonus of the Harbor district.
+2 Science, +1 Housing, +2 Great Admiral points per turn.
+1 Food for each House Boat in this city.
+1 Production on all unimproved Coast tiles for this city.
Unique Infrastructure : House Boat
Unlock Technology : Ship Building
+1 Gold, +1 Production, +1 Housing.
Can be built on Coasts and Oceans.
+1 Production from Mass Production Technology.
Leader Ability : Maizuru Sky
+50% Production toward all air units.
+2 Production from Aerodrome, Hanger and Airport. +4 Culture from Airport.
+1 Science from Copper, Iron, Silver and Mercury.
Civilization Ability : Peoples of the Sea
All units gain ocean navigation capability as they can get on board.
Gain one free builder at the beginning of each new era.
+1 Culture and +1 Science from coast and ocean.
Units do not receive damage from Hurricanes. Civilizations that are at war with Peoples of the sea receive +100% unit damage from Hurricanes in Peoples of the sea territory.
Unique Unit : Taiho Type Aircraft Carrier
Replaces the Aircarft Carrier. +3 Combat Strength, +1 Air slots.
Unique Building : Imperial Navy Yard
Replace the shipyard.
+25% combat experience for all naval units trained in this city.
Bonus Production equal to the adjacency bonus of the Harbor district.
+2 Science, +1 Housing, +2 Great Admiral points per turn.
+1 Food for each House Boat in this city.
+1 Production on all unimproved Coast tiles for this city.
Automatically receive the final Great Prophet when the next-to-last one is claimed (if you have not earned a Great Prophet already).
+1 Faith and +1 Food from Hills.
Koshin Tower provide +1 Production if adjacent to an Aqueduct.
Civilization Ability : Animism
Combat victories provide Faith equal to 50% of the Combat Strength of the defeated unit.
Inquisitors can Remove Heresy one extra time.
Does not receive damage from Floods.
Unique Unit : Yamabushi
Class and Promotion are similar to Warrior Monk. Shrine is required to produce this unit.
Pushes defending enemy units back from their hex in any battle where they score more damage. Defenders that cannot retreat suffer additional damage.
Must Purchase.
Unique Unit : Fighting Monk
Replaces the Musketman. Temple is required to produce this unit.
+10 Combat Strength when there is a Missionary, Inquisitor, or Apostle in the same hex.
If this unit captures a city or is adjacent to a city when it is captured, the city will automatically adopt the Conquistador player's Religion as the dominant Religion.
Does not suffer combat penalties when damaged.
Unique Infrastructure : Koshin Tower
Unlock Technology : Mining
+2 Faith, +1 Gold.
+1 Faith for each adjacent Mine and Quarry.
Leader Ability : Zunda Arrow
Can capture defeated enemy civilization combat units and convert them to Builders.
+25% Production toward Ranged units.
When you capture a Barbarian Outpost, receive a Tribal Village reward in addition to the usual Gold.
Civilization Ability : Animism
Combat victories provide Faith equal to 50% of the Combat Strength of the defeated unit.
Inquisitors can Remove Heresy one extra time.
Does not receive damage from Floods.
Unique Building : Zunda Cafe
Replaces the Water Mill.
+1 Amenities, +2 Food, +1 Production, +1 Gold.
Coffee resources and Tea resources gain +2 Culture each.
Sugar, Salt, Rice gain +1 Food each.
Can be build along the river.
Unique Unit : Zunda Horse Archer
Unique Classical era unit.
Ranged unit with 4 Movement with a Range of 2.
Can capture defeated enemy civilization combat units and convert them to Builders.
Unique Infrastructure : Koshin Tower
Unlock Technology : Mining
+2 Faith, +1 Gold.
+1 Faith for each adjacent Mine and Quarry.
Leader Ability : Cloister
Industrial Zone and Entertainment Complex districts in half the time.
One extra Wildcard policy slot in any government.
Each Archaeological Museum holds 6 Artifacts instead of 3, and can support 2 Archaeologists at once. Archaeological Museums are automatically themed when they have 6 Artifacts.
Civilization Ability : Animism
Combat victories provide Faith equal to 50% of the Combat Strength of the defeated unit.
Inquisitors can Remove Heresy one extra time.
Does not receive damage from Floods.
Unique District : Namahage Museum
Replaces the Holy Site district.
+2 Great Prophet points, +1 Great Engineer point, +1 Great Scientist point, +1 Great Merchant point.
+1 Culture for each adjacent Forest and other District.
Unique District : Industrial Park
Replaces the Neighborhood district.+5 Housing.
+2 Production for adjacent Industrial Zone District.
Military units receive +1 Combat Strength when attacking for each different Luxury resource improved in Yamato Dynasty.
All military units Heals at the end of every turn, even after moving or attacking.
Combat victories provide Science equal to 50% of the Combat Strength of the defeated unit.
Civilization Ability : Spirits of island country
+3 Housing in coastal cities.
+1 Faith from Grass, +1 Gold from Plains.
Cities with a garrisoned unit get +2 Loyalty per turn.
Unique Unit : Samurai
Same as Japan. Does not suffer combat penalties when damaged.
Unique Building : Chemical Plant
A building unique to Yamato Dynasty. Replace the Factory.
Provides +4 Science to this city after researching the Electricity technology. Its Production bonus is extended to all City Centers within 9 tiles that do not already have a bonus from this building type.
Unique Infrastructure : Sessyouseki
No need Civic and Technology for unlock.
+1 Science, +1 Culture, +1 Faith. One per city. Can not be built on Hills.
+2 Culture and +1 Amenity from entertainment to each city with an dam.
Civilization Ability : I only had iced tea, is not it?
Rainforest tiles provide +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts.
Rainforests, Marsh, and Floodplains will no longer lower the appeal of the surrounding area.
+2 Culture from Tea, Sugar and Spices.
Unique Unit : Hakushin Karate Member
Unique Classical era melee unit. this unit has unique promotions.
3 movement.
this Unit no need strategic resouces. unit primotion is unique.
Unique Building : Rooftop
Unique Modern era building that replaces the Shopping Mall.
+1 Amenity.
+100% Tourism from The Beast BB across your civilization.
Unique Infrastructure : The Beast BB
Unlock Technology : Masonry
+1 Gold, +1 Culture. Appeal +1.
+2 Culture when unlock the Computers.
+2 Gold whe unlock the Social Media.
Can be built on Adjecent Bonus or Luxury resources. Cannot be built on adjacent to another The Beast BB.
Leader Ability : GO is GOD
Levied units gain an ability giving them +2 Movement and +5 Combat Strength.
It cost 75% less Gold and resources to upgrade Levied units.
If you Levy troops from a City-State receive 2 Envoys with that City-State.
Combat victories provide Culture and Scienceequal to 25% of the Combat Strength of the defeated unit.
Civilization Ability : I only had iced tea, is not it?
Rainforest tiles provide +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts.
Rainforests, Marsh, and Floodplains will no longer lower the appeal of the surrounding area.
+2 Culture from Tea, Sugar and Spices.
Unique Unit : Onager
Unique Classical era bombard unit that replaces the Catapult.
Strongly beaten and generate ZOC.
Unique Building : Brothel
Unique Classical era building that replaces the Arena.
+2 Culture, +2 Amenity.
Gain Culture equal to 25% of the unit's cost when a non civilian unit is created in this city.
Unique Infrastructure : The Beast BB
Unlock Technology : Masonry
+1 Gold, +1 Culture. Appeal +1.
+2 Culture when unlock the Computers.
+2 Gold whe unlock the Social Media.
Can be built on Adjecent Bonus or Luxury resources. Cannot be built on adjacent to another The Beast BB.
Leader Ability : Sadistic Streak
All units receive +5 Combat Strength when attacking wounded units.
Mines and quarry receive +1 Science if there is an adjacent Campus district.
Buildings that provide additional yields when Powered receive +2 of that yield.
Civilization Ability : I only had iced tea, is not it?
Rainforest tiles provide +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts.
Rainforests, Marsh, and Floodplains will no longer lower the appeal of the surrounding area.
+2 Culture from Tea, Sugar and Spices.
Unique Unit : Kunikuzushi
Unique Medival ranged unit that replace Crossbowman.
Stronger than the Crossbowman.
Unique Building : Torture Workshop
Unique Medival era building that replaces the Workshop.
+2 Science, +2 Production.
+1 Great Engineer point, +1 Great Scientist point.
Unique Infrastructure : The Beast BB
Unlock Technology : Masonry
+1 Gold, +1 Culture. Appeal +1.
+2 Culture when unlock the Computers.
+2 Gold whe unlock the Social Media.
Can be built on Adjecent Bonus or Luxury resources. Cannot be built on adjacent to another The Beast BB.
Leader Ability : Money, Violence and Sex!
Luxury resources in his territory provide an Amenity to 2 extra cities.
Governors established in a city provide +3% Production and Gold for each Promotion they have earned, including their first.
Civilization Ability : I only had iced tea, is not it?
Rainforest tiles provide +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts.
Rainforests, Marsh, and Floodplains will no longer lower the appeal of the surrounding area.
+2 Culture from Tea, Sugar and Spices.
Unique Unit : Outlaw Black Horseman
Unique Classical era light cavalry unit that replaces the Horseman.
Stronger than Horseman. Double Flanking Bonus.
This district will no longer lower the appeal of the surrounding area.
Unique Unit : Black Car
Unique Industrial era support unit.
5 movement.
Adjacent enemy units receive -5 Combat Strength.
Unique District : Outlaw Office
Unique District that replaces the Encampment.
Provides +1 Housing.
+1 Gold from the other adjecent districts.
Grant 1 Tapioca Milk Tea.
Unique Infrastructure : The Beast BB
Unlock Technology : Masonry
+1 Gold, +1 Culture. Appeal +1.
+2 Culture when unlock the Computers.
+2 Gold whe unlock the Social Media.
Can be built on Adjecent Bonus or Luxury resources. Cannot be built on adjacent to another The Beast BB.
Leader Ability : Nomination Stop
All units gain +7 Combat Strength when defending against ranged units.
Citizens may work Mountain tiles. Mountain tiles provide +2 Faith, +1 Food.
+1 Faith to Mountain tiles for every adjacent Mines.
Civilization Ability : I only had iced tea, is not it?
Rainforest tiles provide +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts.
Rainforests, Marsh, and Floodplains will no longer lower the appeal of the surrounding area.
+2 Culture from Tea, Sugar and Spices.
Unique Building : Saint Paul's University
Unique Medival era building that replaces the University.
Bonus Faith equal to the adjacency bonus of the Campus district.
+1 Faith to each Bonus resource tile in this city.
Unique Building : Domed Stadium
Unique Atomic era building that replaces the Stadium.
Bonus Amenities extend to each city center within 9 tiles. This bonus applies once to a city, and multiple copies of this building within 9 tiles of a city center do not provide additional bonuses.
+3 Tourism if the city population is 10 or higher and +5 Tourism if the city population is 20 or higher.
International Trade Routes from this city gain +4 Culture.
Unique Unit : Clibanarius
Unique classical heavy cavalry unit. Stronger than the Horseman.
+10 Combat Strength when there is a religious unit in the same hex. If this unit captures a city or is adjacent to a city when it is captured, the city will automatically adopt the Conquistador player's Religion as the dominant Religion.
Unique Infrastructure : The Beast BB
Unlock Technology : Masonry
+1 Gold, +1 Culture. Appeal +1.
+2 Culture when unlock the Computers.
+2 Gold whe unlock the Social Media.
Can be built on Adjecent Bonus or Luxury resources. Cannot be built on adjacent to another The Beast BB.
Leader Ability : Vertical Cracked Anal
Can employ a unique governor, KMR.
Gain a [Icon_Governor] Governor Title when the Misticism, Civil Service and Diplomatic Service is researched.
The Beast BB provide +1 Food.
+1 Trade Route capacity for each Government Plaza building and the Government Plaza district.
Civilization Ability : I only had iced tea, is not it?
Rainforest tiles provide +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts.
Rainforests, Marsh, and Floodplains will no longer lower the appeal of the surrounding area.
+2 Culture from Tea, Sugar and Spices.
Unique Unit : Francisca
Unique Medival anti cavalry unit that replace Pikeman.
Melee class unit with a ranged attack, Range 2.
Ignore unti-spear bonus.
Unique District : Hamam
Unique District that replaces the Aqueduct and cheaper to build.
It provides this city with a source of fresh water from an adjacent River, Lake, Oasis, or Mountain.
Cities that do not yet have existing fresh water receive up to 6 Housing.
Cities that already have existing fresh water will instead get +2 Housing.
If built adjacent to a Geothermal Fissure +1 Amenity.
In all cases the Hamam provides an additional bonus of +1 Housing and +1 Amenity.
Prevents Food loss during Drought. Must be built adjacent to the City Center.
Military Engineers can spend a charge to complete 20% of a Hamam's production.
Trade Routes with this city as a destination gain +1 Culture.
Unique Infrastructure : The Beast BB
Unlock Technology : Masonry
+1 Gold, +1 Culture. Appeal +1.
+2 Culture when unlock the Computers.
+2 Gold whe unlock the Social Media.
Can be built on Adjecent Bonus or Luxury resources. Cannot be built on adjacent to another The Beast BB.
Japanese Translation Civ&Leader MOD(not my original)